Sep 04, 2005, 04:21 AM // 04:21
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#21
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Quote:
Originally Posted by a_scrawny_gnoll01
Right now Anet is stuck in a Catch 22. Nerf this, and groups of people get pissed. Don't nerf this and the other player groups stay pissed. What do they do...?
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Piss the people off who are buying gold off ebay and are using bots for their money.
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Sep 04, 2005, 04:26 AM // 04:26
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#22
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wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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Exploitation in this game is the use of strategy to develop methods of play that attain success that is not proportional to skill of the player. Or, to use those methods of play that others have used strategy to develop.
That's how I see it, and it makes sense to me, anyway.
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Sep 04, 2005, 04:39 AM // 04:39
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#23
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I agree with Mario 64 Master that popular skills (and the No-Brainer Netbuilds that revolve around them) that provide far too much rewards despite lacking much in the way of skill can be considered explotive.
There's a difference between a skill being staple and a skill being blatantly superior.
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Sep 04, 2005, 05:46 AM // 05:46
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#24
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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Quote:
Originally Posted by Sanji
There's a difference between a skill being staple and a skill being blatantly superior.
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then lets ban people with rank 9 and let the rank 1 people feel better because rank 9 people are superior at tombs with their skill-full strageties and experiance
edit:
Quote:
Originally Posted by Mario 64 Master
Exploitation in this game is the use of strategy to develop methods of play that attain success that is not proportional to skill of the player. Or, to use those methods of play that others have used strategy to develop.
That's how I see it, and it makes sense to me, anyway.
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that is like saying that using a gun is exploitation of life. you are not that skillful at taking someones life, but with a gun, it amplifys your ability to therefore it is exploitation?
Last edited by Legendary Battousai; Sep 04, 2005 at 05:50 AM // 05:50..
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Sep 04, 2005, 06:26 AM // 06:26
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#25
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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Battousai, you are taking a very un-kenshin like attitude towards the whole thing. Unless you are the evil, psycho, pre-epiphany kenshin. Which actually makes more sense considering your nick. :P
Let's not let this degenerate into another stupid forum argument. It's all very well and good trying to debate things based on semantics, labels, definitions. But it's just, well, argument strategy. It's not really getting at the truth.
What's the truth?
Well, let's think of what a Games Designer's goals for a game might be:
(as opposed to a game developers, or publishing company, because their goal is simply to make money. I'm talking about the -designer-)
They could be any number of the following:
- Make the game as fun as possible for as large a group of people as possible.
- Allow people to enjoy as much of the content as possible. (why bother to make 450 skills if people will only use 100 of them? Why bother making a huge world if people only repeatedly farm 1/100th of it?)
- Abstract notions such as Risk vs. Reward, Skill vs. Probability of Success, etc.
- Other stuff I havent thought of.
- Sort sort of evil communist agenda.
- Allowing a select group of people to feel WTFBBQL33T
So, in an online game such as GW, where there is the possibility of changing the game (the same issues crop up in normal games when sequels are being designed) are to consider the goals that they are aiming for, and trying to tweak things to improve the performance based on those goals. Sometimes they succeed, sometimes they fail.
Now, with the "OMG, my perfectly legitimate pwning strategy has been nerfed! Damn you!" crowd, well, there's no point in defining it as an "exploit" or not, simply speaking, someone has made a judgement on it, and they've decided to change it in an effort to reach whatever goals they have.
Now, if we wanted to argue, we can argue meaningfully on the nature of those goals, and whether they are suitable or not. For example, numerous people have cited various M:tG articles describing why we need good skills and crappy skills. Whereas personally I think every skill should be equivalently useful, in a broad sense. (eg. some skills can be generally useful in all situations, other skills can be incredibly useful in a very limited set of situations but useless most of the time. etc etc.)
So basically, it's rarely a matter of "broken" or "exploit" vs. "ok". It's more of a matter of, "will making this change improve the game, in our opinion?"
(oh, and regarding guns... certainly if you consider the warrior ethos - a person who has spent an hour learning to shoot a gun can easily kill someone who has spent a lifetime training with the sword - guns can be considered "cheap" and "exploitative" from that point of view. Let's all complain to God, "Nerf guns! Nerf guns!"
Last edited by Rieselle; Sep 04, 2005 at 06:36 AM // 06:36..
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Sep 04, 2005, 06:28 AM // 06:28
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#26
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Well if you ever thought of it this way... Invinci Monk Build, Spirit Spammers, and many other builds have all been around since the ingredients to make them existed. There are probably many other superior combos out there that we haven't even discovered yet. Start looking now, and once you find it, don't tell anyone. Wisdom means having a lot to say, and also not saying it. Once people find out something, they'll abuse it and get it nerfed. I agree with mario, battousai has input some truth into it, but I don't think that's what mario was really saying.
For instance using the warriors running skills and spirit spamming was exploitation because you could constantly just throw the same thing out which isn't really skill. I'm not saying it can't save your life though.
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Sep 04, 2005, 06:52 AM // 06:52
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#27
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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Quote:
Originally Posted by Legendary Battousai
The act of using a glich to your advantage.
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From what I understand, this is your own personal definition?
A glich is a flaw in the programming. A bug, or something that shouldn't be there. In my oppinion, having an imbalance in the game is also a flaw, but rather than being a mistake, it was an error in balancing.
I think that using a build with no counter is indeed an exploit because an exploit by my definition is using a flaw in your favor.
By the first definition, 105 builds are an exploit. By mine, they are merely an extremely clever use of the skills provided. The problem arises when you use this for PvE. The monsters certainly aren't bitching about 105 builds being unfair when they don't have enchantment removal, but the players would if monsters were to be put on par with players.
In PvE, aren't all players exploiting? There must not be a counter to their build, or else they wouldn't win every single time.
__________________
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Sep 04, 2005, 07:00 AM // 07:00
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#28
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Just think, there's probably some combination of 2 classes that will make a really good set up. The two echo spells on a mesmer is just begging to be nerfed for something some day.
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Sep 04, 2005, 07:16 AM // 07:16
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#29
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by Tactical-Dillusions
The parent leaves the cookie jar on the table, the child sees it and takes a cookie when the parent isn't looking.
Who is to blame? The child doesn't know any better so it's the parents fault.
1) The parent left the jar there.
2) The child wasn't taught any better.
Same principles here folks except in this instance, we were told to play with the cookie jar.
Sorry Anet if we took a cookie but you gave the jar to us.
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Quoted for emphasis.
Difference between strategy and exploitation:
-Using a build in a way unforseen by the devs is an exploit.
What makes a strategy according to the philosophy of the powers that be?
-Works well in a team (you can't succeed solo)
-Has a weakness (isn't invincible)
-Makes use of late-game skills (no omgwtf sever artery+gash+some random early skill = pwnage)
-Incorporates things such as armour and weapons
Only if a popular build meets all the above criteria do the devs accept it.
You can't solo spirit spam (you can try valiantly to, but it's useless) (example)
You can't invincimonk with the entire team (example)
(Another example Invincimonks are useless against enchantment removal
(Another example Illusionary Weaponmasters use the elite skill Illusionary Weaponry.
(Another example Greater Conflagration + Drakescale armour + fiery axe + cyclone axe + 3-5 rangers incorporates weapons, armour, and skills (as well as team).
Think of it as the Kock's Postulates of Guild Wars Build Design... I'm going to make this into a nifty thread...
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Sep 04, 2005, 07:23 AM // 07:23
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#30
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Ristaron's Postulates of Acceptable Build Designs
Lots of great builds have been made and nerfed by the Devs... so I've thought up a list of things that makes a build acceptable in the Devs' views. While I can't read their minds, it seems that the following things are critentials for a good non-exploit build:
-Works well in a team (you can't succeed solo)(example: spiking)
-Has a weakness (isn't invincible)(example: most spiritspammers)
-Makes use of late-game skills (no omgwtf sever artery+gash+some random early skill = pwnage)(example: Illusionary Weaponmaster Me/W builds)
-Incorporates things such as armour and weapons (example: Greater Conflagration + Drakescale armour + Fiery hilt + Conjure Flame = one hell of a firey team)
An invincimonk, while subject to enchantment removal, isn't a 'team-oriented build'. A spiritspammer team has few weaknesses, fewer can be taken advantage of. A spiker team uses only air spells to do the bulk of the damage, no weapons necessary if done properly.
If anyone has any to add, please do. These are observations, I say again. If you notice any acceptions... don't post them, please. It will merely put them where the dev's can swing the nerf bat at them without a blindfold.
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Sep 04, 2005, 07:45 AM // 07:45
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#31
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Rieselle
Battousai, you are taking a very un-kenshin like attitude towards the whole thing. Unless you are the evil, psycho, pre-epiphany kenshin. Which actually makes more sense considering your nick. :P
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No, Hitokiri Battousai didn't go onto a message board to complain when his hardcore Bakumatsu soloing build got nerfed. He rolled a Rurouni and became a carebear.
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Sep 04, 2005, 09:35 AM // 09:35
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#32
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Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
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At least to me, exploitation is taking advantage of something in the game that isn't working as intended. Spirit Spam and smite builds aren't truly exploitation- though they take(or took) advantage of skills that weren't quite balanced correctly. Other things like the old ascention exploit where if you purposefully killed the game during the cinematic, you could re-ascend for another 50k experience was an exploit. This was taking advantage of something in the game(or rather tweaking circumstances) that wasn't intended. Exploitation can get you banned- but taking advantage of something in the game that's actually in the game won't. People get banned for using bots, or for using exploits like the old ascention bug(which was fixed in under a day iirc), but you don't see people getting banned for farming chests(without using a bot), or using a smite/spirit spam build.
However, if a skill or something isn't working as intended, ArenaNet has every right to change that. If a skill wasn't correctly balanced before release, it should be changed so that it is balanced with the other skills in the game. They don't ban you for using it, but they can and will balance the skills, regardless of if that broken skill is a part of your build. They've actually been very nice about skill balancing, and they waited until a preset time, announced that the changes would be implemented before doing it, etc. Most companies would just release a patch, make you download it, and your build would unexpectedly be useless.
If you find a build that can let a lesser-skilled group beat superior players due to some aspect of a skill, it's likely that that skill is not balanced. Things like Zealot's Fire which does more damage than other AoE's like Firestorm and is harder to avoid, or Ether Renewal which can give a character nearly infinite life and energy are likely in this category, and pre-change spirits definately fall into that category.
__________________
Freyas- Spirits of War
~The best lack all conviction, while the worst are full of passionate intensity
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Sep 04, 2005, 10:32 AM // 10:32
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#33
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Lion's Arch Merchant
Join Date: Jun 2005
Location: currently Texas =[
Guild: Court Of The Fallen [CotF]
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A common strategy is taking advantage of your opponents mistakes or weaknesses. Just ask Bobby Fischer
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Sep 04, 2005, 03:59 PM // 15:59
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#34
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Strategy - Racing with toluene
Exploitation - Racing with a peroxide rocket
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Sep 04, 2005, 04:08 PM // 16:08
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#35
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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Quote:
Originally Posted by Weezer_Blue
I think that using a build with no counter is indeed an exploit because an exploit by my definition is using a flaw in your favor.
By the first definition, 105 builds are an exploit. By mine, they are merely an extremely clever use of the skills provided. The problem arises when you use this for PvE. The monsters certainly aren't bitching about 105 builds being unfair when they don't have enchantment removal, but the players would if monsters were to be put on par with players.
In PvE, aren't all players exploiting? There must not be a counter to their build, or else they wouldn't win every single time.
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This is an interesting observation, and it has a certain amount of truth to it. When I play my Me/N in PvE... many of my skill choices are based solely on what I know about the mobs in the area I'm going into. I can almost always rely on Backfire slaughtering enemy casters. Why? Because they don't care about the hex and keep casting... killing themselves. I can almost always rely on Spiteful Spirit/Empathy mauling physical attackers. Why? Because they attack right through the hexes... killing themselves.
Am I exploiting because I use skills that the AI can't deal with in most situations? Or am I simply using what I have to the greatest advantage possible?
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Sep 04, 2005, 05:52 PM // 17:52
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#36
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Desert Nomad
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Quote:
Originally Posted by Legendary Battousai
no, a glitch is something that wasnt put in the game on purpose or you were not supposed to be able to do. The fact there were no mechanics to stop it is more of a mistake or choice from arena.net.
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Regardless, the act of abusing that fact is exploiting its existance.
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Sep 04, 2005, 06:38 PM // 18:38
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#37
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wats going on
Join Date: Jan 2005
Location: Trumbull, Connecticut
Guild: Nuclear Launch Detected [Nu]
Profession: W/Mo
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Quote:
Originally Posted by Legendary Battousai
that is like saying that using a gun is exploitation of life. you are not that skillful at taking someones life, but with a gun, it amplifys your ability to therefore it is exploitation?
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...what?
Am I talking about real life here? Do in game mechanics and definitions of in game exploits have something to do with killing people?
The purpose of the changes in balance to this game is to try to keep everyone winning at a level similar to their skill. Real life does not attempt to adjust your ability to kill people based on your skill in doing so. Actually, I can't even imagine why you brought this analogy here in the first place.
The whole point of this topic is to discuss what constitutes an exploit that is grounds for change in this game. That's a little different than what constitutes troublesome exploitation in real life.
Last edited by Mario 64 Master; Sep 04, 2005 at 06:40 PM // 18:40..
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Sep 05, 2005, 06:55 AM // 06:55
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#38
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Forge Runner
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When one was defeated by strategy... there are 2 different kind of opinion...
A. The opponent is really smart... I deserve the defeat, he deserve to win.
B. The oponent is not fighting fair, he would have lost if he would fight fair.
As for exploitation...
A. It is a flaw of the system, I do not wish to be one of those who does not fight fair.
B. All it matter is wining.
Often people who discover exploit don't tell people right away... some of them feel that it should remain a secret, as they know the problem when it get into the wrong hand... then one day, they get tired of holding it in and brag about it... matter of time? And, of course... there are people who would just brag all over the place for finding out the exploit...
Are nuclear weapons an exploit? By most of the definition state earlier... it match perfectly... It sure defeat Japan without any problem, and it sure stop the Korean War to go further. USA use exploit to defeat people? heh, some brain food.
If there is a God... Please nerf nuclear weapon... it is overpowered.
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